Multiplier Boosts
Last updated
Last updated
Multiplier boosts (on-chain) increase the daily $HRED earnings of collected instruments by adding additional percentage gains on top of the item's base score.
Players must have at least 3 instruments collected for multiplier boosts to become active. Each of the 16 unique instrument components have been crafted for the Shredaverse, providing a level of $HRED multiplier boost from 0 - 4% depending on the rarity of the component.
With billions of combinations, players collect to combine unique sets of aesthetically pleasing, high rank components to ensure the highest possible multiplier boosts.
4 Different Boost levels within the Shredaverse will show you a quick glance at what types of components (body, neck, color, etc) you need to collect.
No Boost = 0 Boost Low Boost = Must Have 1% Boost or More Mid Boost = Must Have 5% Boost or More Full Boost = Must Have 10% Boost or More
Boost % is based on the rarity of the individual component, so rarer traits get you more boost %. (e.g. Gold tuners > Silver tuners, thus more boost %)