> For the complete documentation index, see [llms.txt](https://cryptaxxnft.gitbook.io/shredaverse-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptaxxnft.gitbook.io/shredaverse-docs/mechanics/multiplier-boosts.md).

# Multiplier Boosts

### Earn More $HRED by Collecting Unique & Rare Traits

Multiplier boosts (on-chain) increase the daily $HRED earnings of collected instruments by adding additional percentage gains on top of the item's [base score](/shredaverse-docs/mechanics/rarity-and-score.md).&#x20;

Players must have at least 3 instruments collected for multiplier boosts to become active. \
\
Each of the 16 unique instrument components have been crafted for the Shredaverse, providing a level of $HRED multiplier boost from 0 - 4% depending on the rarity of the component.&#x20;

### Item Boost Percentages:

![Multiply $HRED Earnings With Multiplier Boosts From Specific Traits](https://3964489373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzedH5omoBj41V5GAry8U%2Fuploads%2FPufa0IFUEcy5ufhnAFD8%2Fimage.png?alt=media\&token=bdc8bf48-8f4f-4ea2-b895-a3452e711137)

With billions of combinations, players collect to combine unique sets of aesthetically pleasing, high rank components to ensure the highest possible multiplier boosts.

### Boost Levels

4 Different Boost levels within the Shredaverse will show you a quick glance at what types of components (body, neck, color, etc) you need to collect.

![Boost levels range from "No Boost", "Low Boost", "Mid Boost", and "Full Boost":](https://3964489373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzedH5omoBj41V5GAry8U%2Fuploads%2FEKraExWm2ybX6ZbeK110%2Fimage.png?alt=media\&token=75c09729-efa6-4841-9842-bbcca8f6209d)

No Boost = 0 Boost\
Low Boost = Must Have 1% Boost or More\
Mid Boost = Must Have 5% Boost or More\
Full Boost = Must Have 10% Boost or More

Boost % is based on the rarity of the individual component, so rarer traits get you more boost %. (e.g. Gold tuners > Silver tuners, thus more boost %)
